|NSKN Games and Board & Dice – two publishers merged into one company under the Board & Dice banner in November 2018 – were brought together by a shared passion for making and playing tabletop games.
Games are more than a business to all of us, as being true gamers had made all of us fall in love with modern board games long before NSKN (founded in 2011) and Board & Dice (founded in 2013) came to be. The excitement and wonder of exploring new games – and even the happiness of enjoying the unmistakable “new game smell” – have never left us, despite growing our diverse gaming portfolios over the years. This excitement and wonder, fresh ideas and different flavours of board gaming adventures are what we bring you with each of our designs.
With almost four decades of publishing experience between the members of our team, we have been delivering high quality products crafted in our offices, eagerly supported by backers, and played on your tables since 2011.
With over two dozen games and expansions published, here are just a few of our products you might recognize: Snowdonia Deluxe Master Set, Teotihuacan: City of Gods, Sierra West, Dice Settlers, SUPERHOT The Card Game, Inuit: The Snow Folk, Exodus: Proxima Centauri, Edge of Extinction and Event Horizon, Beer Empire, Multiuniversum, InBetween, Pocket Mars, A4 Quest, Mistfall.
The Board & Dice team are:
Rainer Åhlfors: A modern folk hero of our team, a man able to support anyone in the work they do, Rainer laboriously builds clear rulebooks, designs and helps develop our games, provides communication support for our Kickstarter projects, and often finds the best ways to approach the most daunting tasks. Also, his eye for detail is almost legendary!
Filip Głowacz: How do you know that we are making a new and awesome game? Well, it is all thanks to Filip – his creativity, his graphic design skills and his amazing talent in telling you the fascinating truth of our great designs. Plus, his great work on game development makes each of our games not only a polished product but also a memorable experience.
Ireneusz Huszcza: Board Games are physical things which need to travel great distances from the place where they are made to your tables – and without Ireneusz we could never make all the marvellous cardboard we make end up with you. Wielding power over spreadsheets and tables impenetrable by mere mortals, he is the man that makes the seemingly impossible possible.
Agnieszka Kopera: There is only so much words can express when trying to explain a game – the rest is done by Agnieszka. The artistic design of our rulebooks and many game components and the clarity of all gaming visual aids is the outcome of her ability to tame the gaming chaos and force it to become a game you can understand and play in your very own home.
Błażej Kubacki: Head developer and occasional writer, Błażej is also the man who keeps our Kickstarter project alive, our backer communication exhaustive and to the point, and our projects up to the standards you all expect from a bunch of passionate veterans like us.
Małgorzata Mitura: The newest member of our team, providing invaluable support with game development and skilfully turning ideas into some of the images that communicate via Kickstarter and social media the nature of the games we create together.
Andrei Novac: Running a publishing house is like juggling a torch, two mouse traps and about eighteen greasy piglets – but Andrei is able to keep us running, and delivering quality products on time. A designer himself, nowadays he shares his time between managing our projects and a bit of game design and development as well.
Kuba Polkowski: A man with a plan… for all the localized versions of our games, as well as for the artistic vision of most of our designs. Kuba also knows his way around marketing and social media. In fact, if you have ever tried to learn Welsh via a game of Snowdonia, you have him to thank for it.
Paulina Wach: After a breath-taking debut on the board gaming market with the art for Inuit: The Snow Folk, Paulina has stuck with Board & Dice, becoming our in-house illustrator – a sorceress with incredible power to conjure images of style and beauty, making our games unique and unmistakable. |