 | I've been writing wargame and RPG supplements for 20 years. For the last 10 years I've been a lead writer and editor for Ed Teixeira of Two Hour Wargames across multiple genres (including 5150 and Talomir), have contributed to THW KS projects and have written extensively for the NUTS system. Based on Origins Awards-winning rules, NUTS doesn't use your standard IGOUGO or random activation system. The system is a lot more dynamic and flexible - your figures always get a chance to react and take actions. The game lets you walk a mile in the shoes of a WW2 squad leader or platoon leader, from combat missions to non-standard challenges -- like getting supplies to reduce the effects of Privation or interacting with Civilians. Oh, and no victory points - scenarios are designed around "Mission Wins." The rules are designed for Solo play with a built-in mission generator and campaign system, but are also great for same-side Co-Op games and competitive head-to-head games. Want to know more? Check out our Two Hour Wargames. |