Dark Eagle Games
Projects
Fifty unforgettable magical swords with finite powers, strange histories, and abilities built to create legendary moments at the table.
Make the journey matter with 12 two-page encounters for 5e and 2024, built around choices, consequences, and cruel bargains.
Death-Bound Companions, Special Classes, Grim Boons, and Last-Chance Rules for 5e
5e rules for fey bargains, boons, and curses. Power has a price. The Fey always collect.
Two books full of Loot lists found on Adventures, Battlefields, Goblins, including flavor magic and cursed items. Second Edition.
A toolkit that replace random encounters with 2-page layered stories introducing new creatures, items, and complex situations
When the zealots close access to a holy lighthouse, the heroes must confront them—fifth in the 5e D&D Pilgrim's Quest series.
Make your Wizards More Powerful with a Curious Collection of Magical Spell Components for 5e
Introduces the Grurks: frogfolk, playable race, culture, myths, items, and a One Shot Adventure that brings it all together.
When the zealots moves to end a holy rite, the heroes' courage must stave the day—fourth in the 5e D&D Pilgrim's Quest series.



