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Why do only wizards get to live in towers and learn cool spells? With over 40 pages of the half DND campaign, half comic book!
Adventure in an enchanted forest to rescue the Elf Prince from his sorcerous captor! This RPG adventure will be for OSRIC 3.0.
An action one-shot adventure fully compatible with D&D 5e.
A system-neutral crime thriller one-shot for your favorite vampire TTRPG.
Explore a sunken island of dark magic, uncover the horrors of a dead god in the void, and descend into Hell itself.
A 123-page D&D 5E bestiary with 50 creatures, seven temple floors, field notes, tribute, and a descent under eclipse.
Master secret jutsu passed down through generations. Unlock the mysteries of your Densho and forge your legend in the shadows.
The Diceless, "Digimon Inspired" TTRPG
The stars are dying, but humanity has a solution - send the craziest, wildest people into space to mine hydrogen to keep them burning!
An easy-to-run D&D 5e one-shot featuring ready-to-play halfling characters, a charming village festival, and a thrilling goblin raid.
A 180 pages horror adventure module for all the Old School systems (D&D, AD&D, OSE etc), for expert level groups (3-5)
Rumors of a great treasure beneath the shattered hall of a long-dead dwarven runelord lures delvers into the dark, dangerous depths.
A tabletop roleplaying game set on a u-boat in the last days of World War 1.
100 Weaknesses and how to use them. Designed for Dragonbane; useful for other fantasy tabletop rpg systems.
Six new heroes. Endless new matchups. Play on its own or combine with other Epic Wars Confrontation heroes.
A collection of one page agnostic mini adventures for 5e shadowdark morkborg and other ttrpg's
The full TerraClash™ card and dice game, digital. Play the free Lite beta tonight, then help us forge the rest of Terra.
A salvage-horror adventure for 5e. The dead are still transmitting.
10 modular serial killers for 5E, with clues, plot hooks, and deadly encounters across cities and rural lands.
Machinae is a supplement on magical machines - i.e., constructs. This volume adds further depth and details to the standard DCC process of animating magical creations, while simultaneously introducing more unpredictability.



