PROJECT INFORMATION
In "A Life" 1-4 players play through a lifetime. From birth to old age, players choose which experiences their characters will have. In doing so, they collect resources such as knowledge, experience, dreams, and money, which they need to develop experiences. In addition, the experiences determine the inner values of the characters, which determine which resources each player receives victory points for at the end of their life. So it is not the richest, smartest, or most successful who wins, but the one who has lived their life best according to their values.
PREDICTION ROYALE
Your Prediction
Please log in to place a prediction.Predictions Wall
Be the first to make one!
PROJECT STATISTICS
[BETA] Projection data are available only if there are at least 4 days of data and the project has not yet finished.





